I made this dinosaur with Wings 3D and exported it to Blender (ObjIO), where I rigged it really badly and textured it. What do you think? How can I fix the weights? I have no idea where to begin with that. When I deform with the bones, it is very jagged and stuff.
I like this render, although I think I screwed up the bump map (I think its inverted, and I’ll try it normal). I used an orco map, and it works really nicely.
This is the terrible deformation. The weighting is screwed up, and I don’t know where to begin fixing it:
Please, if you know how weights work… help me out.
Also, I am thinking I might want to rig and weight the model in Art Of Illusion, then export the rigged model to blender for sequencing. Is this possible?