Geo-Scatter - 5.4 Scatter Groups

Ok I corrected the kekit problem. There was a few unusual stuff i needed to support there. expect it to be corrected on Beta v4 in the meanwhile kekit users can replace ui_manual.py file from scatter with this patched file below

ui_manual.py (57.6 KB)

hi @BD3D, how to know the total number of ‘particles’ spawed with new scatter5 ?

@wilBr you don’t that’s the problem with geonode
i’m working on it, it’s a high priority issue

If you can, please add option to scale up the particle in camera distance culling optimization section, useful for grass… with distance culling grass density reduction and same time grass scaleup to better fill empty areas… with independent scale axis we can scale XY axis only.

Hmmmmm :thinking:

IMO the camera clipping option is useful only as a viewport optimization feature. I don’t think that its useful as a rendertime optimization at all (as we are talking about instances here, and ray traced engines are extremely efficient with high polys )

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