Example: I want to scatter leaves on ivy in a way that they get smaller as they reach the end of a branch.
Another example: I want to have grass and rocks etc. to get smaller as they reach road or another object where they shouldn’t be.
I’m thinking, maybe some sort of distance parameter that would control scale based on a distance of an object.
I’m trying to switch from 3ds max and previously maya, so sorry if it’s some basic question, but I haven’t found any tutorial on this topic.
PS: If you have a tip on a plug-in that deals with trees/vegetation generator I’d like to know about that too. (other than sapling, something maybe closer to growFX in terms of control/complexity)