I’ve done it again -_-
I’ve tried to make something but it does not work as it’s supposed to…
Camera 1 => displays one mesh > if u click it, go to camera 2
Camera 2 => 2 meshes > They go to Camera 3 or 4
If you click one mesh => camera 3 > displays mesh > works correct
If you cick the other => camera 4 > displays mesh > displays camera 3 o_O
is there a maximum limit of cameras per scene in the bge or something?
Sorry for stating this, I’m not dumb!
I’ve checked and double checked the cameras have different names
I’ve tried replacing the logic
I’ve tried replacing the mesh
I’ve tried new cameras
I thought it was the file and completely remade it (with importing the meshes… not camera)
And now I’m going to rename the cameras you never know
PS I’d rather not post blend => i’m working on making a prototype, we’ll see if this recreates the problem will post later