scene openworld problem

x for forward.c to turn left.v to turn right.Find the red rectangles and go between them.Then the empty on the overlay scene after a while will show more than one property of the same property on the empty.Even though i have one one property of the two properties on the empty.Did they code the blender game engine so you could not make a openworld with scenes.Or is this a problem with the blender game engine?

I cannot upload blendfile eventhough it is small enough.

What does this mean?

warning: scene access already exists, not added!
Blender Game Engine Finished

This means that the scene is already in the buffer and you can’t create a new one over it. What are you trying to do?
Also, make an account on MEGA.co.nz its free and you get a free 50 gigabytes of space upon account creation. Then upload your file there. :slight_smile:

If i go through north exit the scene named south will appear with my character near the south exit.If i go through the south exit the scene named north will appear with my character near the north exit.If i go through the south exit the scene named north will appear with my character near the north exit.If i go through the east exit the scene named west will appear with my character near the west exit.If i go through the west exit the scene named east will appear with my character near the east exit.If i go through the north exit four times.A north property will increase to 4 triggering the game to go to the scene named city.

Are you telling the game to actually switch scenes or is it just creating a background scene and not closing the first one?

I need the scene overlay so i can have the same property number for ever scene.Because if you switch scenes you do not keep your property number.Maybe there is another way to do this but i don’t know how to do it.Suggestions or scripts would be appreciated.

I can’t quite grasp what you are trying to do, but I’m not sure if you are understanding how overlay scenes work. They are literally that, an overlay. So they take the view of the camera in that scene and overlay it on top of the view of the current scene.

A good example is an overlay scene for the player HUD