Hey SCUEY.
I am not very experienced with Blender so , I admit, my statements and ideas may be fundamentally flawed, but I have some ideas to, at least, consider.
If you think about it, the Scene tree nodes are actually applicable to almost all the different display modes in the outliner - except maybe Libraries, Data Blocks, User Preferences, and Key Maps. And I wouldn’t doubt that with a little( or maybe a lot) of thought the Scene tree nodes may somehow even be applicable to them(either now or in the future), though I really haven’t thought about how…
And because it’s applicable to almost all the different “display modes”, it, perhaps, should be handled as such. It, therefore, seems like it - may - be desirable to remove the “ALL Scenes” mode from the “Display Mode” drop down, and either have it as an auxiliary button within the header or maybe as an option within the View menu. So, in other words, this “All Scenes” option could be applied to (almost)all the display modes.
And, to be honest with ya’, the Display Modes: Visible Layers, Selected, Active, Same Types, and Groups; are actually subsets of the (Current/All) Scene(s) mode, and - could, ideally, be subsets of the Sequence mode(e.g. meta strips could be treated as groups, etc…). It kind of seems as though “these” display modes would make more sense as a complement or qualifier to the remaining “Current Scene” and “Sequence” Display Modes, and maybe, somehow, even to the others. And - as a complement or qualifier, it may be desirable to place them within an auxiliary drop down menu next to the Display Modes menu. This would reduce the display modes to just 6 types.
Just some thoughts, good day to you!
NOTE: I tend to edit my post, so this post may change.