Was hoping the community can clarify something for me.
What is the difference between using a scene overlay and a visibility actuator to display something on your game?
What I mean is say, for example, you have it so whenever the player presses P, a box appears and allows them to drop what is in the left hand, right hand, or both hands depending on which key they press next. Example of what I mean:
So I know how to do this with both a scene overlay with the box, as well as just a plane in the same scene that has a visibility actuator turned off and is parented to the camera. Which method is better/why? Or does it not matter at all, maybe we could assume that there would be many boxes of a similar nature if that would effect the answer.