Scene switching crashes when looking THROUGH a linked camera

It seems like a normal task: set the game-player view through a camera, link the camera between two scenes, then use the keyboard to switch between the two.
It works fine when the view is NOT through the camera. Sure I could use a different camera but then I will have to constantly clone code and bricks between the two.
I’ve attached my blend. BTW, I’m still working with 0.30.
SceneCrash.blend (1.1 MB)

SOLVED:
I discovered that the crashing only happens when the scripts are tied to the camera itself. I put the script on a controller attached to a separate object and voila!, no crashes.
Where’s a good place to report bugs like this for the UPBGE?

Hi, you can report any bug in github: https://github.com/UPBGE/upbge/issues
Anyway this bug is already fixed in development version 0.35: https://mega.nz/fm/ZtcDzYYA