Scene texture rendering problem

Hello everyone,

I have a quick question, I am currently practicing this tutorial and I have stumbled upon a little
problem with the rendering of this wall. For some reason, it appears every time horizontally rendered although I set it vertically like in this tutorial.
Does anyone know why this happens?


best regards

link? screenshot?

Are you using material preview, render preview, or solid with the flat and texture options on? If using that last one it won’t show the results of uv mapping or transform nodes properly. Only the 2 other modes show that.

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Hi and Welcome… :slightly_smiling_face:

Remember to indicate the links of your tutorials …
Part 2, Level 4: Scene Texturing - Blender Beginner Tutorial (Blender Guru)

… but maybe it is another tutorial ??? :thinking:

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I used render preview, but I managed to get it to work. Thanks for the advice! :slight_smile: