I’ve been pondering something that I don’t know if this is possible in Blender 2.65. Is it possible to have two completely seperate scenes, yet render both of those scenes together?
My reason for asking is because I’m working on a project that involves several starships, a few stations, and several planets, but I can’t have all of them in the same scene (on multiple layers) without Blender lagging up a storm due to the high poly-count. Instead, I’d like to open the scene up several times and then render those scenes together.
Ughs, I don’t know if I’m explaining this right. I’m not refering to scene layers, I’m refering to the actual scene itself and creating multiple different scenes in the same project - each one having a different ship, station, and such and then rendering all of the scenes (in this case, four different scenes) together.