OK, I’ve purchased and downloaded the program, I’ll give a brief overview of it for anyone interested. For me, Scene City installed without any problems on Windows 7, it seems to be created with/around the Unity game engine. I have an i7 980x cpu, nvidia gtx580 3GB and 12GB of system RAM. With these specs the app runs and navigates very smoothly.
This 0.7 version has limited creation options, there is a weather tab containing four HDRI preset skies that are quite nice. Next there is a terrain tab with 3 preset sizes 320, 640 and 1280 sq metres. There are some mountain and water generating options which use sliders to determine the mountain height and water depth and percentage sliders that determine land coverage. Each has a few different texturing options. After adjusting the sliders you hit a generate terrain button. In this version you cannot manually sculpt or place the mountains and water.
Next, there is a roads tab. Currently it only has two options, a max road length in metres and number of cross roads as a percentage. In Ver 0.7 the roads only create straight New York city type blocks.
The final creation tab is to generate buildings, there is currently only one option which is the amount of buildings as (land?) percentage. The generating process is very fast but again there are only a small number of different buildings and assets, even so the generated cities do look quite nice, if a little repetitive.
There is an export button which sends all of the generated assets to Blender using a linked libraries structure with a pre-made materials and textures setup for use with Blender Internal and Cycles. The exporting process runs quite smoothly.
Inside SCG there is a nice navigation and street view first person walk around feature.
Personally, I was interested to see if I could render the final output using external engines. For V-Ray, this is not a problem and is just a matter of editing the material properties inside the materials.blend. It is also possible to edit the different buildings and assets as you normally would inside of Blender. Of course, it is also possible to bring in some of your own assets to create a bit more variety. The buildings generated by SCG in 0.7 don’t have nicely laid out UV’s but the models are decent and when rendered they do look pretty good.
At this stage of development I would conclude that there is a lot of potential here. The addition of curved and diagonal roads and the ability to do some manual editing of terrain and roads before exporting to Blender would be a great addition and even at this stage, it would be really nice if there was a few more buildings and street furniture in the package.
Over the past while, I have been working on creating my own handmade sci-fi city. In the next couple of days I’ll work on merging my own assets with SCG and I’ll make some renders with V-Ray to see what I can come up with. I’ll post some results when done.