Yes thanks for the link I saw that one on Twitter. I think it’s good for a single building, or several. But a whole city block… I’m not sure, performance-wise. I keep it mind though, it deserves some thoughts as to where this kind of rig could fit in SceneCity’s workflow.
Yes at the moment cities can only be built on flat surfaces. This is a limitation I’m planning to remove. The main challenge with the current way cities are built is for the roads to follow an uneven terrain.
I have plans for the road generation system. It is doable to generate roads from open street maps or from an algorithm, the challenge is to do so with a high enough visual quality, and/or to allow the user to use his/her own models in the process. I cannot say when, but those features are on my list.
I post regular updates on my Twitter, so stay tuned!