Its about time i post some work of mine.
I am working on this for a long time and i am slowly making progress (actually closing in on the finish line).
Inspired by Star Citizen and the Alien franchise mostly, but I’ve also taken inspiration from every major SciFi franchise of the last decades.
Most people create generic, symmetrical Sci Fi corridors with lots of repeating elements. I wanted to break from that convention and do a asymmetrical one with lots of unique elements and full with details, following an 80/20 rule (with 80% details, the opposite of what Halo for example does).
Also i wanted to design all that stuff in there myself while keeping it close to the sources of inspiration.
It is 100% modeled in Blender, textured in Substance Painter and rendered in UE4.
Initial plan was to render it with a pathtracer, but when i saw the render-times for one single HD image (:no:) , i decided to learn UE4 instead and give real-time graphics a try.