Hello again everyone! I just finished another low poly art project, and my main goal this time was to see how well blender worked with other programs used the industry pipeline.
The basemesh was made in blender, detailed in zbrush, retopologized in blender, AO and object space normals baked in xnormal, corrected tangent space normals computed in handplane, and textures made with Gimp and dDo.
Overall, I was impressed by how well these programs “meshed” and the project went much faster than similar ones I have done. Anyways, enough talk, have some art!
These renders are from cycles, because I haven’t finished putting the model in Unity, the target engine.
I’ve uploaded the model here: http://p3d.in/CEa9q
The design of the model was largely based on this concept art: http://jimsvanberg.deviantart.com/art/CA-Nano-sniper-76793837
Any comments, critiques, and questions are welcome.