Hello all! Considering this piece done as I learned everything I wanted to learn from this project: To be able to create multiple different material-types such as metals, plastics, you name it within one single material.
The model is nothing special(rather messy actually), nor is the final shader, but as far as quick learning exercises go, I think it turned out decently. I could not get pointiness node to work adequately for wear and tear unfortunately.
No UVs are being used, everything is done with the material.