A helmet modeled in Blender, textured in Substance Painter and rendered in Cycles.
This was a quick personal project I did to practice some hard surface modelling based on a sketch a friend of mine did. As you can probably tell, he’s a big Halo fan
There are wonky UV’s and some shading issues, but I had to leave this as I don’t want to spend anymore time on it, as it was to be something quick and dirty for practice. I’ll call it done and move on to something else next week.
The one thing I might try to change before I leave it is to remove the @masterxeon1001 HardOps style weight beveling workflow and crease the edges instead and add a sub-div to see how that plays with the shading. EDIT: I gave this a quick try and it sucked
Anyway, feel free to hit me with criticism and feedback.