Sci-Fi HUD(s) & Cross-hairs, fully procedural using geometry nodes

Here’s an example and Walk-through of the system in action: https://www.youtube.com/watch?v=vUcFoE6fVNs

A ‘shorts’ of the new geometry nodes system which a tutorial will be made for: https://www.youtube.com/shorts/-Ii2Yxw6tV8

Any feed back is welcome…