I’m currently working on textures and materials.
The tower, hangar only has temporary materials as well as the rocket launcher and laser turrets.
Things I don’t like and could use some help on:
The sand texture for the desert (only procedural til now) looks not the way I would like it. Somehow the bump map doesn’t look 3D at all it looks flat and weird. The only thing I like about it is the grainstructure done with a musgrave procedural.
The orange boxes are dummies for humanfigures to give some sense for the scale of the whole thing. Eventually I plan on replacing them with human models but til then it’s boxes.
The whole scene is rendered with AO on turned to 12 Samples.
The planes are not textured and have a ray mirrored hull.
I’m also planning on adding a sky texture but I haven’t decided on the way this is going to look so suggestions are welcome.
Another thing I tried was to add a sandstorm feeling to the scene but particles and compositing didn’t quite turn out the way I wanted to so any pointers in this direction are greatly appreciated.
So give me C&C.
Oh one more thing I’m doing this on my spare time so updates might not come as frequently as you would expect them.