I am working on a new little spaceship, which when renders available I will share with you folks. But I’ve run into a very special problem while working on this at school today. I’m trying to create a thruster effect, and its looking promising but I keep hitting on hitch. I’m using a combination of halos and an alpha mapped cylinder. At the end of the cylinder I get a little ring around the edge of the end. I tried capping the end of the cylinder but that just makes the whole end white. I don’t know how to get it not to draw the little circle. Take a look.
Okay, I finally figured out my problem. I needed to set my alpha texture to extend rather than repeat. So here’s my better engine render and a look at my ship.
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I really like that ship design. Very smooth looking.
BgDM
Some updates to the cockpit region of the ship.
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Really neat, and quite original.
Slight update. I started adding some mechanisms to the scoop region of the main hull.
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I think I’m done with primary modelling on this one. Thats not to say that there might not be a little tweaking here and there or some slight additions, but here we are. I should be able to start texturing this week.
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I doubt this thing would ever fly, but maybe in 500 years people invent some super material or somthing, so it could fly?
Anyway… nice work.
No doubt, it would never get off the ground. But its sci-fi none of it would ever actually fly, think of that stuff in starwars or startrek. But I think its well enough designed to provide for suspension of disbelief.