Parralax (spelled that wrong) mapping. Very nice, but a bit fussy to achieve. You need to do it with nodes, which are not as fast in the ge. Can’t wait until we have paralax map option in the standard material slots. Like the normal map tick box.
In most of occasions nodes are faster than standart shader, especially when we talk about normalmaps(I tried node water that had normalmap setup and internal normalmap water and node one looked 2x better and was 3x faster).
I’ve tried to do a style that was leaned more at drawings than realism. Not sure that it’s a suceess. Hard stuff. Both the black and White and the one in color comes direct from the Engine with no post production. What do you think?
Depends on the environment.
In the T-rex Levels(40-60FPS), the Sun-lamp is parent to the character(with a vertex parent so it doesn’t rotate), but on the AI test level(Where I play as the Troodon and Dromaeosaurus) It is one big Sun-lamp that covers the whole area(25-45FPS).
In the final version, all characters will have there own Sun-lamp, and it will be relatively small and weak.