OK, I want to be able to use the screw modifier (Blender v2.83) on a 2d mesh object but I want the axis to be around one specific edge (see below).
I know that I can use a separate object to determine the axis but that would require a bit of angle maths that I would not know how to automate.
Does anyone know how to do this?
I don’t want to do this only for the one object as I want to have something automated in the future so it is easier to do so please keep that in mind as well.
Thanks in advance.