This is a speedometer script that worked fine in blender 2.49, but its not working in 2.55. I’ve converted as much as i know to 2.5, but i’m stuck on “getActuator()”.
from bge import logic as GameLogic
import math
cont=GameLogic.getCurrentController()
owner=cont.owner
speed=owner.getVelocity()
speedt=math.pow(speed[0],2)+math.pow(speed[1],2)+math.pow(speed[2],2)
speedtot=(math.sqrt(speedt))*2
speedfinal=int(speedtot*36/300)
ve=cont.getActuator("ipoact")
ve.setType(1)
ve.setStart(speedfinal*0.8)
ve.setEnd(speedfinal)
GameLogic.addActiveActuator(ve,1)
Thanks!