One of the features that I badly miss with Blender is the ability to UV map seperate objects to one uv texture file. I typically have say an aeroplane model that has 50 or so objects that I need to map to a single tga texture file, but I cannot easily do this in Blender. To workaround the problem I have to join all the objects together, UV map it, then manually separate the verts back into the 50 separate objects at the end. All very tedious and time consuming
This process I think could be done with 2 python scripts ?
All object names eg “left_wing” etc are taken and applied as a vertex group name to those vertices. Then at the end, all objects are joined into one object (equivalent of CTRL J)
After the uv mapping has been completed, this script can be run to reverse the process, creating new objects, from all the vertex group names.
Does this make sense ? Is there maybe an easier way to accomplish the same thing ?
These 2 scripts sound “doable”, but sadly past my level of Blender/Python skills.
Does anyone fancy tackling this as a chance to practice their script coding? It would be great if possible ?