script management?

edit: this is in regards to the game engine. dunno if this is the right place, but…

how do you manage large amounts of scripts? I’m looking for something like the outliner view only with what scripts are used by what objects.

OR - anyone have any tips on organizing scripts? what should i use to store global variables? what object should have which script and how much should i try to accomplish with one script?

what if i need to get info from the sensors of multiple objects in one script? I can get the objects, but not their sensors…

some tips,
I have folders for each catagory of script ie: py_wizards, py_animation ect
to catagorize scripts first then for any extra scripts i use underscore first (_scriptname.py)
so i can tell what extra scripts I have installed. that way I can paste my entire .blend folder between builds. this may not be possible with the next version but I hope so.
You can also place your scripts in a seperate folder and set as the default scripts path, and there is a scriptloader being inbuilt soon also.
For 2.42a ther are a couple of script helpers, ‘my favorite scripts’ is one.
Check the wiki maybe in ‘catalog/system’.
Also for better organizing, open the script in a text editor and change the menu location from eg: ‘mesh’ to ‘add’ and store your most used scripts in the add section.
Hope this helps.

sorry, I was referring to the game engine. maybe this isn’t the right place

Golly I’m having script problems.
I put downloaded scripts in the …blender/scripts folder (linux)
Blender 2.42 finds some and not others which produce an error message - -its got me completely confused.
Terrynoise, BWF and BMG worked until I changed them in pymenu to another location now none work.
pppplease help
I know it’s not apython problem because they worked before.

Another thing. Zip files wont unzip into a hidden folder (.blender) and copying them across from another folder they still don’t work
Many thanks
Roger