hi everybody, when blende’rs viewport accepted matcap option was a big addition. Specially matcaps are usefull for esculting because allows to see more clearly the volume and details. But dammm! matcap textures are set in binary, so there is no easy way to choose your own matcaps. There is some good person to created a script to solve that?
thanks a lot for this script is actually what I’m did manually before, this is, switch between blender render texture view and cycles. Your script helps to do that more easy really handy. But still not perfect, mask sculpt tool is not displayed with this method