I am using a mesh to place particles across a logo.
The particle source is a group with an animated set of actions.
So I apply the group to the particle system and they appear at every vertex. this is fine, however, they all move in the exact same manner. I can not find any way to offset the action animation portion to each particle.
So it occurs to me that if I could render out several passes of these particles I could offset the time in After Effects and achieve a more organic effect.
My approach is to create 3 copies of the logo and simply delete every other vertex. Then the particle system would simply place them where the verticies are.
The logo is complicated and to remove every other vertex by hand is extremely tedious. I was wondering if anyone had any idea on how to start a little script like this. Ideally it should be able to delete every 3rd, every 4th vertex as well. This would allow me to create several different passes that I could then time offset in After Effects.
I know this is a highly specific request, but it could be a very powerfull option for the particle system to distribute particles across a mesh and skip every Nth one.