Script to import .Obj sequence and generate an output animation

I have a sequence of numbered .obj files which contain a mesh for a building. The .obj files have slightly deformed mesh and are spaced at .1 seconds. I am looking to write a script to import 100 Obj files into Blender, set a camera angle, create a 10 second animation of the building deformation and output this to a movie file.

I want to automate this and do this with scripts. Is this possible without interacting with the GUI? What would be the best approach?

Any advice on how I should tackle this issue will be greatly appreciated.

If you check out one of the links in my signature, below, you will find I made an attempt at this kind of animation via scripting. It is called Meshfoot. It allows you to import your objects into memory then cycle through them as if they were frames in footage. The only drawback you may encounter is high memory usage. Using Meshfoot I generated some of the largest BLEND files ever. In the hundreds of megs.