I present to you my game project, Scroll Tanks, a game where you are a tank, you move, the terrain is generated randomly, and you have to defeat enemies and not let anyone of them get to your base. Kind of an infinite runner, but it is not always a constant speed, and you can stop. It has a low-poly art style, just so I don’t have to focus on trying to make it realistic (something a bit hard in the BGE).
Currently you can:
-Ground movement (the player’s position is always [0.0, 0.0, 0.0], unless Physics says otherwise)
Features that I still need to add:
-Various ground types, so it is not always flat
-Physics (as the ground moves, not the player, it causes some weird jumps on the player)
-A lot more
I have a webpage showing progress up until now, mainly the Ground Movement, tree spawning, and this video:
Webpage thread (BNStudios): https://bnstudiosgames.wordpress.com/category/scroll-tanks/
I know the fire-rate and turret speed are too high, they will be decreased.
Turret speed is so high mainly because I am using TrackTo, and as it is not a constant speed, the efect is not so noticeable