My latest finished sculpt from my journey into character design. i think i’ve got the basic face proportions in my head now but the little details like ears are still tricky to me. Hopefully 4.3 will have vdm assets and I can make some nice ears and resuse them for all my projects.
hair is a bugger. I’m using curves here and its quite repetitive and finickity to use the curve handles.
I really want a workflow that proceduralises this as much as possible. geonode eyebrows and lashes exist but the one I bought is quite slow and unstable.
What should I focus on next?
How do you speed up your character design workflow?
Nose looks odd, like the tip is too far away from the nostrils. A stylization choice?
Recycling mostly. I don’t have VDMS, but I do have a collection of body parts that I use as a starting point so I don’t have to start from scratch every time. Especially things like hands and ears. Ears are hard.