Always when sculpting the basic shape with a higly subdivided primitive, the vertices gets very bad placed. What if there would be a brush that made it possible to move to vertices around (like the grab brush) but only move them on the surface!
This would allow us to totaly not care about the topology while sculpting, and then simply move the vertices around and fix every problem.
I tried with duplicating the mesh and move the vertices with proportional falloff with retopo on, but that doesn’t work.
However, what do you think about the idea?