Hi,
Could someone please give me a quick overview of the sculpt > displacement workflow, or point me the direction for solid overview of the process.
I have a model that i’ve sculpt to a high level, i now wish to bake this as a displacement map so i can go back to my low res for rigging and animation.
Also, do i have to unwrap the model before sculpting or is it ok to pull back to level 1 then unwrap and maybe shoot back up for further editing??
Thanks,
Dave