I have a quick question for sculpt users.
If remember using sculpt and liking the setting under multires where
you define how many edge levels you want to display on the object.
So I’ve seen it work. But for some reason I can’t get a mesh to display
that way again where I can just flip through the different levels.
I can get the object to display as shaded with wireframe but the multires
level buttons make no change to the mesh edge display density.
thanks for your help,