Sculpt erosion on procedural terrain simulations

Gaea, have created a way to sculpt erosion on procedural terrain simulations.

seems like the brush dont sculpt directly, it run a particle sistem, and in that each particle is a sculpt brush that, finally, sculpt the mesh. Anybody have tried this kind of mixing particles and sculptbrushes?

I can do it in upbge - soon it with be bullet 3 behind the scenes.

I have tiles (subdivided planes) -> skining a quadsphere (planet)

we have a ‘world kdtree’ -> returns tiles in a radius

each tile has a kdtree atm -> returns vertex in radius of a hitpoint

for each vertex we run math

I couls cast down from a particle -> roll it till it stops -> perform opertations along it’s path.

But on your video sculpt brush seems controlled by the cursor, it could be controled by particles?