Sculpt mask - how to isolate overlapping objects?

Hi all,

I’m sculpting some pillows for a sofa, but it’s affecting the surrounding areas. I’d like to just hide/mask the main sofa frame (which is a separate mesh - but same object). Is there a simple way to select the sofa and mask fill, hide or lock down the mesh?

I’d like to just simply hide it, and can do so when in Edit mode. But when changing back, the hidden verts reappear.

Thank you!

If an Object is not Rigged, you can temporarily make it a separate Object. All the cushions can be separate Objects to the couch base and to each other.

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Thanks! Guess it was easier than I thought. :slight_smile: