A bit more into the problem… I’m suffering of this illness too
I’m running Debian stable/testing hybrid with stable as major. Linux 2.6.22-2-amd64 with 2GB RAM, Dual core, Nvidia (and intel onboard).
I have exactly the same setup on two machines with the difference of one of them having the Nvidia board. At this point, I couldn’t yet isolate the cause, but I think that the nvidia GLcore libraries and the blender package don’t mix well. I installed the nvidia drivers using the installer from nvidia, and only installed the debian nvidia-common package to keep the drivers loading at boot. Everything works fine and so far I haven’t detected any kind of problem with other OpenGL dependent apps. Still the sculpt tool doesn’t work…
On the other machine, the one with the intel driver, the sculpt tool works fine, and as I said, the only difference in terms of hardware is the nvidia board.
Also I have a laptop with ATI X700, 1GB, x86 Pentium M, running Gentoo where I have no such problem either.
However, before having the Nvidia card, I can’t remember exactly but I do think the problem was already present. So I’m more inclined to some weird library that blender is linking against and is breaking things…
Any suggestions would be welcome, however I cannot do tests that imply the removal of the Nvidia board.
@ scraze Did you install the nvidia package on the system like I did?
Some advice from experts on the field would be nice… At the moment only Debian (Linux) and Mac had such problems. So I guess we could start by filling a bug @Debian. I dunno where to do so because Debian is not my “home” distro.
The second place would probably be NVIDIA but that is probably a no go, since driver development is a bit slow on the bug solving basis, unless something else is also broken.
So I would turn to blender team… maybe they can shed some light on the problem.