Hi!
I have a small issue with sculpt mode. I am trying to create a brush that makes use of both ‘Original Normal’ AND the ‘Anchored’ stroke method. Both options work fine individually, but when you combine them the brush seems to have no effect. As seen in this gif:

This happens on any brush type.
My goal is to create a rock brush that will have the same properties as clay strips / clay when you use the original normal mode (it wont affect anything higher than where the brush started):

So if i could combine the above all into one brush I would have a very effective rock brush. I dug around in the code for a bit and it seems like an oversight / bug. Maybe I have overlooked something, if someone has a suggestion on how to create this kind of brush that would be great ![]()
Thanks