I am playing around with the sculpt tool for terrain editing and there are two features I would find very useful, but I can’t seem to figure out how to get the effects in blender.
I am trying to find a way to click on a point and then drag my mouse so that every vertex within the radius of the sculpt brush will be pulled up to the elevation of the initial point (let’s say a “z” value), thus creating a perfectly flat plateau.
Also, I would like to be able to make cliffs perfectly vertical.
there’s a plateau option for brushes, and there’s also a flatten brush. plateau will bring whatever brush you’re using to a difinitive stopping point . . . like you cant extrude past N# that you set in the setting.
flatten will flatten out whatever mesh your applying to. . . it bases on the mesh surrounding your area
It takes just a second to switch to edit mode, do vertex or face select using C-select and grab Z some. Perfectly vertical walls would not be the best to do since that makes normalmapping problematic later on.
With selected faces I insets perimeter of the selection - H - hide that and select inside faces (L and mouse hower helps) - grab Z and snap to some previous height. Alt-H unhide and switch back to sculpt mode. Walls will be pretty close to vertical not to speak about ideally flat top surface.