I have been looking for a tutorial on the new sculpt mode tool that covers creating a whole character but most of the tutorials I can find deal with heads.
I wish to make a full character to use in animations, I’ve put a lot of time into learning to make and manipulate loops, edges and faces. I add that just to say that I understand that aspect of mesh modeling. The thing I’m lacking is the techniques for getting a base mesh ready for the sculpt mode.
I guess I mainly asking for a tutorial that will show me how to make a good base character mesh that I can use in the sculpt mode.
Thanks in advance for help with this!