Sculpt symmetry is off-centered after I remeshed different joined meshes

After I remeshed 3 different meshes I joined together the symmetry started leaning a bit to the right. I already checked and the origin of the whole mesh is in the world center. Not sure what I should do. I think I might try using boolean first and remesh with voxel later and see if this works.


Look at the “N” Panel (hover over the viewport and press N). Check if the “Location”, “Rotation” and “Scale” of the Object you are sculpting on is (0, 0, 0) for Loc and Rot, and (1, 1, 1) for scale.

If they are not, press Ctrl+A in object mode and apply all transforms. Sculpting sometimes behaves really odd otherwise.

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That was odd haha. In fact rotation and dimension weren’t at (0,0,0). Sculpting pointer went back to normal symmetry after I applied the transformation. Thank you!

I’m glad I could help. Your sculpt looks already amazing! Keep up the good work :slight_smile:

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Thank you!

i have the exact same problem and the solution didn’t work for me. It’s as if the program thought the center of the whole mesh was the left eye.

Hello. Just saw your post. I’m a bit inactive here. Can I see your mesh origin point? Is it in the midlle of the mesh and in world center (if you’re still working on it)