I’ve been playing around with the sculpt tool and I love it! I’d seen apps like ZBrush and Mudbox, but didn’t realize how powerful that modeling style really is. Especially since, in true blender style, it is integrated in the simplest and most powerful way, rather than being a complex standalone application with all sorts of unnecessary features and interface.
After using it a bit, I have a couple of comments; was wondering if either of these is already present but I’ve just missed it?
Can RMB be assigned as the opposite action of LMB? For example in ‘draw’ mode set to ‘add’ it would be great if LMB did the add, while RMB did a subtract. This would reduce a lot of mouse action during sculpting, and as far as I can see RMB is not used for anything.
Is there any way to allow pressure sensitivity from Wacom tablets to affect the brush size/strength?
- Can RMB be assigned as the opposite action of LMB? For example in ‘draw’ mode set to ‘add’ it would be great if LMB did the add, while RMB did a subtract. This would reduce a lot of mouse action during sculpting, and as far as I can see RMB is not used for anything.
Just hold shift while drawing.
I don’t know anything about wacom tablets, so I ca’nt help ya their.
I was wondering if we’d ever be able to texturize like zbrush or at least like sharp construct, or maybe have a certain brush that adds polys or maybe a brush that rotates/vortexes.
Thanks, shift does the trick, although RMB would still be pretty cool, since it has no other purpose yet. A rotate brush would be interesting; it sounds like it might almost be a feature of the grab tool, where instead of add/subtract options you might have translate (how it works now) and rotate.
This screenshot shows where to enable that feature:
What is “Pivot Last” and “Partial Redraw”? And I just found out about 3d painting, so how do you access that?
Scroll to the bottom of this page.
Here’s a little info on 3D Texture Paint.
To use it, you need to UV Unwrap your mesh, open a UV/Image Editor window, and apply a new image texture. Then go into Texture Paint mode (same menu as Object, Edit, etc.).
Does pressure/size sensitivity only work with Wacom tablets? I have a cheaper “genius” tablet, and I cannot get it to work with these functions.
I don’t think that full support is restricted to Wacom tablets only. But I’m also pretty sure that many lesser known/used brands are not currently able to use pressure sensitivity.
Searched around a bit, but couldn’t find any definitive info. Maybe someone else knows where to find out what’s supported and not supported yet . . .
EDIT: See the post by broken (below) for that definitive info.
I’m having a problem, I ca’nt paint, here’s a screen, the color on the model is from vertex painting earlier.
Opps here’s the screen shot.
Do you have your select option set to LMB? There was a bug that caused this setting to interfere with Paint and Sculpt tools. If so, set it to RMB and see if that helps.
My select option is set on RMB, so I guess I’ll play around with it more. So basicaly what I do is select my mesh go into UV mode and unwrap it, go into texture paint mode and create (or load) a new texture, then begin my painting. Right?
Sounds right . . . but make sure you’re creating that new texture in the UV/Image Editor, not in a texture slot of the material.
It’s not just limited to Wacom tablets, it’s whatever tablets will work with the standard drivers on the various operating systems. On OS X and Linux this will probably include almost all tablets, but on Windows, Blender’s tablet support is using the standard WinTab interface. I’ve seen that some Genius tablets don’t use WinTab, but they use their own proprietary driver instead, which means they’re not supported in Blender.
And yes, if the tablet is supported, pressure and tilt sensitivity is supported where available.
stupid question but , have you change the viewport shading into textured (alt+z) ?
Ok, sweet I think I got it figured out, thanks
vm thought you said, how do?
This is not necessary . . . the painted texture shows up in the 3D View whether the Draw mode is set to Solid or Textured.