This is an issue I’ve run into in my 3D Dolphin skit, the link of which you can see in my signature.
I’m trying to use the sculpt tool to create cushions for a chair. I then want to bake this onto the original low-res model as a normal map.
However, my sculpting is “passing through” the model and incurring unwanted effects on the other side. I can’t correct these effects with the sculpt tool, since it’ll just cause what I’m doing to appear on the side where I WANT detail.
Can anyone help?