Using Blender 2.44 for win32.
I am just starting to use Blender and wanted to know if there is a way of doing the following with the sculpt tool and an imported model:
- Sculpt across separate meshes that form a model. Example: a bulge at the seam of two meshes. This is for a morph target so welding them is not an option.
- Rotate the grab sculpt tool (twisting the mesh instead of moving it)