Sculpted Part of Modell isnt moving with the Rig

Hey everyone,

I have trouble animating my human 3D Modell as some parts of the head are hanging behind staying there and not moving with the rig in pose mode.

The complete mesh is weight with 1. I cant seem to find out why.

Did you have some weights generated or painted ? And changed something afterwards? Reskin/Reweight?
BlenderDocs: Skinning

Hi :slight_smile:

No didn´t weight paint at all and didn´t generate either.
Just have the mesh and added some hair-ish things in sculpmode.

Then added the rig.

This was some kind of rhetorical question, i suggested the docs to show you the direction and now further: searching some skinning or apply a rig tuts…