Sculpting a sad face

I found a beautiful drawing on Artstation by a great artist called Gabriel Soares, featuring the Joker. I am trying to convert it to a 3D model, but I cannot capture the feeling of sadness as he does. What am I doing wrong?

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The mouth is okay, and the eyes need the most work.

The angularity of the eyelids (esp. the flatness of the bottom lid) in the concept art seem to give a harshness/sadness to the face, so I would try to emulate that more… those of your model are a little too rounded.

The concept has highlights over the upper-right of the iris (on the cornea, actually), while yours has it on the lower-left. This is really just a shading issue, but besides that highlight there are others that suggest tears forming, or ‘watery eyes’. Incorporating that effect could help.

More importantly, I think, are the eyebrows. Just angling (bending or ‘bowing’) them up a bit more where they meet in the middle of the brow should add a bit of angst to the expression.

The tip of the nose could be moved up a bit, and offset to the right (along with the center-point of the mouth) to get that impression of sniveling, again, suggesting sadness rather than something like subtle anger or simple disinterest.

Hope that helps, and good work so far!

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I would do something like this before starting to sculpt it is very fast takes around 5 minutes just separate major shapes play with them and have fun

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with enough play you can get it to 90% like this and then it’s really easy to finish the last 10%

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Thank you for your advise. I have improved it a lot. Here is the final results

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Also after adding textures

I have developed a modifier setup, that can help in creating a more painterly look, if that’s what you’Re going for. Also I think going experimental with Eevees new ShaderToRGB-Node and some Color Ramps to create less realistic highlights and shadows might help in recreating a more painterly style.

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