Sculpting and subsurf modifier

I’m going back to an old character sculpture I had from way back and bringing it into 2.8, in sculpt mode though I notice the subsurf modifier isn’t visible, and there is a message under the modifier saying “!Hide. Mask and optimized display disabled.”

I usually do hard surface modelling so my knowledge of sculpting isn’t great, any help would be appreciated. I’m assuming I should be able to sculpt with the subsurf visible…

Subsurf won’t work inside the sculpt mode. Use multi res

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Ah, OK thanks.

I’m curious, what’s the difference between multi res and sub surf?

In multi res you CNA change every vertices on the model with different levels of. Sub division. Other hand subsurf is a just smoothing

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OK, thanks.

Related tangentially… Why is the other half of my mirror modifier not visible in sculpt mode, do I have to apply first then use symmetry with sculpt tool?

Modifiers other then multi res no other modifiers works on sculpt mode. I don’t know why. But I things because of performance hit.