I have noticed a lot of the free sculpting apps do not have an option where u can import a mesh, subdivide it and import a displacement map to displace the mesh and sculpt further.
I am currently having issues with Blender as it can’t handle a dense mesh, let alone export it. I have a displacement map I handpainted. So I am looking for an alternative app that can handle high dense mesh. I intend to export the mesh at a lower resolution, import into a sculpting app that can allow subdivision, import displacement map, decimate and export.
I have tried Sculptris, SculptGL and Meshmolder. I am not sure Meshlab has this feature. Only Zbrush seems to have this.
Any ideas on a workaround?