Sculpting at different Focal Lengths

Does sculpting at different focal lenght affect the final dimension of the object?
For example for 3d print? should I use a fixed focal length?
An what about game engines? (unity, unreal) should I use a different focal lenght?

For character sculpting Im using 80 at the moment. I find it very comfortable.
Thanks for your responses!

Focal length only affects the camera, not the finished product, but its probably a good idea to look at it a handful of lengths/angles before you commit to printing it