Hi Blender friends,
For sculpting a character, I like to start with some spheres. One for the head…an oval shaped for the neck…and so on attached to one object. After placing all thoses, I would use dyntopo in sculptmode to go on. But I noticed dyntopo will leave all the inner faces. All those parts that could be deleted. Isnt dyntopo working like DynaMesh in Zbrush? Is there a workarround in blender?
Thanks in advance