Recently i used metaballs first i made a ball.
And then i copied the ball a lot, to make a kind of sculpture.
Every copied ball extended the figure.
In a sense this was much alike sculpting, with few major differences.
The object this way drawn on screen
was of a equal thicknes
the drawing was in a direction equal to the view screen.
the object was quite regular, relatively smooth due to lots of copies.
and some details where made by moving some ball forward/backward from the screen.
Then later i converted it to mesh to do a final sculpt over it.
It made me thinking, it would be nice to have such blob painting method inside the sculpt tools.
I dont know who maintains it, but perhaps its an idea.
I’ve been missing the same fuctionality (basically Zbrush’s tube brushes), but with a little bit of experimentation you can get a similar effect using the snakehook brush.
Thanks just tested it, i had to set smoothing to zero, then it comes close, its a bit hard to set size of the brush.
As it stops working at smaller brushes.
Also, remember to have some pinching too, in the image I set it to 0.5, but in further tests found it works better if it’s closer to 1, in that case some autosmooth is needed.
Until we can have a real tube brush in Blender, this is a “good enough” alternative. That or use Polybrush