I’m running into a problem I can’t seem to get around while using the sculpting tools in 2.53.
The basic problem is that at lower subdivision levels, some verts are getting stretched really far in random directions, resulting in spikey bits of the mesh. This doesn’t show up at all in the lowest or the highest level. All the verts that get stretched seem to originate from the mouth area, which is interesting because it is one of the few concave areas of the mesh, so I wonder if that might have something to do with it.
This didn’t show up at all while I was sculpting in the highest subdivision level, so I didn’t notice until I switched down to a lower level. sadness…
If any kind soul knows how to fix this, or why it occurred and could be avoided in the future, I would be most appreciative. I tried reshaping a new mesh made from the lowest subdivision level using the hi-res sculpt, but the artifacts came with too.
the blend file is too big to attach here, but I attached some screenshots that illustrate the problem.